Monday, April 26, 2010

Power to Learn- End of Year summary

Number of students served by this grant:
Approximately 140 in my classes alone.


Summarize how the grant impacted the students it served:
The Power to Learn grant impacted a number of students by providing a different form of media that is not always easily accessible in every classroom. By receiving the grant, our team was able to purchase 42 laptops that have been used daily since their arrival. Also, we received 2 Nintendo Wii systems that have been used to supplement different learning stations throughout the year. Students have responded positively after using both of these tools.


Briefly share a couple of specific experiences that went well:
Eco Tycoon:
During this lesson, students used the laptops and "Eco Tycoon" PC game to study the effects of negative urban planning. The premise of the game is to make each student a world leader. Throughout the game, students are advised to make annual decisions on city expansion, pollution control, scientific research, legislation, etc. The outcome and flow of the game differs based on the decisions that are made. Many different scenarios are brought up as the game continues.
As an assessment, students keep a log of all the events they encounter during the game. Also, they are given several critical thinking questions about how their decisions effect the world.

Latin America brochure: During this lesson, students used the laptops to collect information about a specific South American country. Information to be gathered included flag, map, standard of living statistics, travel info, imports/exports, significant dates, attractions, and famous people. After all of this was collected, students were given the option to produce either a hard or digital copy of the brochure. Students were excited to learn that they could research during class and then send this information to their email for further improvements at a later time. As a class, we were not confined to a specific amount of work time.


Your plan for next year- how you plan to take the project forward next year:

My plan for next year is to implement more lessons that involve the laptops. They have become useful for gathering research information and for presenting many other digital/software based activities. As new ideas and computer applications arise, the content of my world geography sections will also adapt for the benefit of the 21st century learner.

Monday, April 12, 2010

Quia Quizzes

http://www.quia.com/ is a website Shelby actually found, but we have all loved using it!

My first time using this site was during our study of Africa. I gave each student a slip of paper with a link and their username/password (program automatically assigns each student) that they typed in. Instantly, each student had a randomized test just for them. You can also create multiple versions of the test if modifications are necessaray with just a few clicks of your mouse!

Cost:
-30 day free trial but then it's $49 for the year if you choose to continue
-Takes time to set up rosters, gradebook, and tests

Benefit:
-Helps you easily design and grade quizzes, tests, and activites.
-This system also allows your students to see instant feedback and retest if you permit them to. -Teacher has tons of options like differentiating assignments and tests based on student's pre-assessed ability.
-Tests and quizzes randomized everytime the student takes the test online (if a whole class is taking a test, each student's test looks different)
-GRADING is SO MUCH EASIER! I have the computer automatically grade multiple choice or fill-in-the-blank. It only takes me a few minutes to go back and grade short/full essays.
-Cheatproof (randomized)

Monday, April 5, 2010

South Asia Stations

I have been experimenting with stations this past year, but the South Asia Stations we have done for the past few days have been the most successful and the most engaging. We spent two days on them (25 minutes per station).

Station 1: Brainpop on Mt. Everest (Vocabulary practice, Graphic Organizer, Quiz)
www.brainpop.com
Benefit: Short, engaging video clips that students can start/stop to self-pace their learning while learning new vocabulary.

Station 2: Discovery Education Video Clip on India (Writing practice, Student Choice)
www.discoveryeducation.com
Benefit: Students get to pick a video about India that looks interesting while practicing their writing skills.

Station 3: Geography Alive! on Monsoon Asia (Critical Thinking Mapping Skills Practice)
(all high schools have this set of Geography Alive!)
Benefit: Students engaged in critical thinking and working collaboratively to analyze/interpret maps.

Station 4: Brainpop on Gandhi/Martin Luther King Jr. (Compare/Contrast Venn Diagram, Quiz)
www.brainpop.com
Benefit: Comparing/Contrasting skill builder while learning a key figure in India's history.

Station 5: Sheppard Software Mapping Game (Asia Map Memorization)
www.sheppardsoftware.com
Benefit: Program keeps all attempts and previous scores of student's effort.